News

20190628 – Today I dowloaded Python API bindings for Haiku and got them working trying a simple “HelloWorld” .py file. Don’t remember who pointed out the website, Healynet, but there they are and looks like they do work. Let’s see what happens from now on.

20190526 – After many issues with Fedora 30 updates, and many issues with Ubuntu 19.04 updates, finally, as of today, systems are already set for good, and ready to get back to work.
In the end, Ubuntu Vanilla Gnome 19.04 is the pick for the development machine (updated to Ryzen 5 2400G), and Fedora 30 Gnome is the pick for the Atom tablet.

20190319 – First stage of GDScript support for Gedit and Gnome-Builder to use them as external editors for GodotEngine. Plan is to improve support and also create a plugin for Gnome-Builder. Available on Github

20190318 – #Gamjectfolder v.0.2.0 has been released on GitHub as well as a Flatpak. Check it out, and hope you find it helpful.

20190305 – #Gamjectfolder v.0.1.0 has been released on GitHub as well as a Flatpak. Check it out, and hope you find it helpful.

20190203 – #RoinyFroity v.1.0 has been released with Chinese and English translation. This release is available for Windows 64bit and Linux 64bit.
Please, read the Release Notes. If you find any issue, do report it. Enjoy!!

20190131 – Due to “forgetting” to code the methods to set the language and the difficulty, and issues with the EOL in the Chinese translated files, the Release of #RoinyFroity is delayed, presumably until February 4th.

Need to remember “never again” to plan a release date in the middle of the week. Better wait for the weekend to, at least, have some time to check things out.

20190105 – Updated Website “design”.

20190103 – Starting BBiGL and ENEUVE, codenames for next projects, and this time using Godot Engine on Linux… Let’s see if I can succeed.

20190103 – EREFE>Beta02 of #RoinyFroity has been released for Windows 64bit and Linux 64bit. Grab it, test it and report!

20181229 – EREFE>Beta01 of #RoinyFroity has been released for Windows 64bit and Linux 64bit. Grab it, test it and report!

20181125 – EREFE>Alpha01 was released for Windows 64bit and Linux 64bit.

20171206 – EREFE>Can get the Soundtrack Score Happy Rain, in PDF for Classical Guitar and play it.

20170826 – Starting EREFE, codename for next project.


20170814 – ARO>release 1.0 is out.

Everything works properly (presumably). No issues that I know. Feel free to give feedback at beta-at-roired-dot-com.

20170812– ARO>beta 0.5 is out.

Final art included. No more art changes in the future.
Fixed audio clipping in soundtrack.
AID launches properly. The “T” key is useless now.
High Scores working, sort of (see issues).
Can reset High Scores by pressing key “X” in the “High Scores” screen.
“Improved” the dynamics of the game. Now everything is a bit faster, for good or bad.

Issue with player name input. Still not working. Not sure if related to Unity Editor 5.5.3xf1 Linux 64bit.

20170729 – ARO>beta 0.4 is out.

Visual improvements in several items.
Added the AID launcher and theAID types.
Random AID’s are triggered by pressing key ‘T’, for testing purposes.
Set the final type of projectiles to deploy when player reaches level 25 and beyond.

High Scores not available yet.
Beware that in the final game, player will not be able to launch AID on demand, but game AI decides when to launch what kind of AID. Therefore, still some issues with the countdown timer when two extensions are grabbed before the counter of the first one is over.
Some grabbing might not take place correctly when extensions are on.
Maybe it is too hard to reach levels over 15. Checking betatesters feedback.

20170724 – ARO>beta 0.3 is out.

Visual improvements in several Scenes. High Scores not available yet.

Betatesters welcomed to dowload it, test it and comment it, at the usual download location.